Smooth & Rifled: The French and Indian War

BGG Average Rating
6.0
community average
Login to vote on your own rating
Players
2-4
Weight
2.00/5.00
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

The French and Indian War supplement for Smooth & Rifled Includes special rules and army list for the British, French and Indians. ADDITIONAL RULES Scalps - Taking a scalp from a out of com-bat figure (the looser in a melee) takes 1 action. Each scalp counts 1 point for Morale Value. Tomahawk - 10/X means that if used as a missile weapon is a one use weapon. The figure can subsequently recover his tomahawk if the launch was successful. Removing the weapon takes 1 Action. The figure killed by this weapon should not be removed unless it is exchanged for a marker so players know where the tomahawk is when they come to recover it. Tomahawk is a melee weapon (1 reroll) if used in melee. Wooden club and Halberd - They are melee weapon and give a reroll in melee. Bayonets - Re-loading a Muzzle loading musket takes longer if bayonet is fixed. Add 1 to re-loading time when bayonet is fixed. Miniatures are supposed to start the game with unfixed bayonets. Bayonets can be fixed with one action, it can be also a Group Action.