Smooth & Rifled: In the Dark Continent

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Players
2-4
Weight
N/A
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Smooth & Rifled: In the Dark Continent. Includes list and additional rules to play in the pre-colonial age in Africa, the European explorations and the tribal wars in the Dark Continent. ADDITIONAL RULES: Assegai - Assegai was a light spear used for a softening range attack. It can be thrown without penalty for movement only before a charge (max range 8cm, hits at 7). Aiming is allowed also for this weapon. Spear and machete - They are melee weapons. Shield - Shields provide light cover for shooting of bows and other throwing weapons if at 180°. Kpinga - It is a throwing knife. 10/X means that if used as a missile weapon is a one use weapon. The figure can subsequently recover his kpinga if the launch was successful. Removing the weapon takes 1 Action. The figure killed by this weapon should not be removed unless it is exchanged for a marker so players know where the kpinga is when they come to recover it. Kpinga is a melee weapon if in melee. Witchdoctor - A Witchdoctor works like a standard bearer and a musician at the same time. His MV is 5. Marksmen. Marksmen cannot fire by Group