We Need to Talk
BGG Geek Rating
5.5
based on 81 ratings
BGG Average Rating
6.6
community average
BGG Ranking
#16505
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Players
4-8
Weight
1.00/5.00
Playtime
60 min
Age
14+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
A Game of Staging Ridiculous Interventions about Nonsensical Problems.
Caring friends and family have all gathered “because they LOVE you”. That’s how it always starts. That’s when you suddenly realize there’s a problem - and it’s YOU. You’re shocked and clueless, which is why your loved ones have taken it upon themselves to carefully broach the subject. Naturally, no one wants to just come right out and say it. So they keep hinting at it, hoping you’ll catch on eventually. But will you? Or will this Intervention fail?
In this game, players take turns being the focus of an intervention by drawing a Problem card with a nonsensical problem like, "Uncontrollable Interpretive Dancing" or "Neurotic Inability to Turn Right". They can't see the card, but all the Concerned Friends and Family can. Friends will give obscure clues that hint at the problem, without giving it away. The sooner the Intervened can guess the problem, the more points they'll score. The longer the Concerned Friends keep them guessing, the more points the Friends can earn. Each of the three rounds have a unique format for giving clues, Broaching the Subject, The Emotional Appeal and Offering a Solution. But if the Intervened cannot guess their problem by the end of the third round, no one will score any points, having failed to help their friend.
—description from the publisher