About
Every year the merchant houses in Waard equip a caravan of ships to visit the distant islands of the wizarding world. Traders stop at twelve ports with the hope of acquiring unicorns and phoenixes, pepper and cloves, outlandish weapons, spells and gems — then of course returning home to sell these exotic products for a huge profit. Merchants can't always get what they want in The Golden Sails, though, so they need to be flexible in their plans...
2-4
Players
35 min
Play Time
1.8
Light
12+
Age
Mechanics
Categories
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