About
Return to the city of constant shadow in this final iteration of Hemloch.
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Using a mix of area control with a pinch of deck building, players use Minions to assert influence across the four Districts and acquire additional Minions. Each Day, each player receives 3 Actions. These actions may be used to gain new Minions, or play Minions to the 4 different Districts of Hemloch to assert Influence and possibly trigger special abilities.
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At the end of eight Days, players score points for the Districts they control, as well the Minions in their decks, with some being worth more than others.
—description from the designer
2
Players
30 min
Play Time
N/A
Complexity
Mechanics
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