The Amazing Adventures of Fibber McGee

1936
BGG Average Rating
3.0
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Players
2-10
Weight
N/A

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Like the Wistful Vista Mystery versions, this is a word substitution tale and plays proceeds the same, though this is a different book. This edition provides a four-part adventure titled "The Amazing Adventures of Fibber McGee" The back page of this book features ads for G-Men and Easy Money. Both games of the day also published by Milton Bradley. "A hilarious party game for any number of players. A riot of fun for everyone - take it from me! - Fibber McGee ...by Arrangement with the National Broadcasting Co. Inc." A large deck of yellow cards are placed face down on a table in a loose spread out pile. Each card has a few words that make up a partial sentence on them. One player reads a story out of a booklet and when the reader encounters a blank line ("_______") in the story, they pause and another player quickly draws a card and reads what is on it, then the reader continues. For example, "My first encounter came after a series of lessons from _A_perforated_fire_hose_ who had slain nine thousand bulls." Some cards have points on them, so the player who drew that cards would get some points. When all cards have been drawn, the points are tallied and a winner determined.