About
A Movement deck is shuffled to one side and a 10x5 grid of Ocean and Fish cards is randomly laid out, with one player choosing to be Sharks and the other Fish. Players take turns drawing one card from the Movement deck to determine how many fish/sharks they can move that turn. The goal of the Fish is to get to a Cover (coral reef) card and collected by the fish player, its former spot being replenished from the Ocean deck. The Sharks' goal is to eat the fish by landing on them, collecting them as well. When all fish are removed from the grid, the person who has collected the most wins.
2
Players
10 min
Play Time
N/A
Complexity
7+
Age
Mechanics
Categories
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