Shoot People in Space

BGG Average Rating
8.5
community average
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Players
1-2
Weight
N/A

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

Shoot People in Space is a set of rules for science fiction skirmish battles. It is aimed at being dramatic, exciting and occasionally over the top game of battle and space adventure. It is not meant to be a hardcore military game and the results are not meant to be particularly realistic. -description from rulebook Battles are fought in phases with alternating activations: In the action phase your figures take turns carrying out one action (moving, firing, doing something else) while in the firefight phase most figures can fire (potentially shooting a second time). Combat uses a simple 2D6 table with several unexpected factors built in: Firers can fumble or inflict critical hits and the use of a separate Threat die can cause surprise reactions such as the targets diving for cover or firing back. Gun battles plays out quickly and chaotically. Intended for head-to-head play with 10 scenario objectives to pick from, but offers tools for non player forces and a random unit generator. These are great for solo play or to have a third party force show up mid battle if you like. With about 8-15 figures per side, SPiS occupies a middle ground between the man-to-man combat of Five Parsecs From Home and the larger battles of Renegade Scout / Clash on the Fringe by the same publisher.