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Rhyme Time

2004
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Players
2-4
Weight
N/A
Playtime
30 min
Age
5+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

A Game of Rhyming and Poetry based on the books of Dr. Seuss. Players roll one die and move a communal pawn around the game board. When a player lands the mover on a "Rhyme" or "Poem" space, he draws a "Rhyme" or "Poem" card and completes the actions shown on the card. The card actions include word play activities like: Name four words that rhyme with "cat"; Make up a four-line poem about the sea. If a player completes an action correctly, he moves his colored Hat marker a certain number of spaces towards the multi-colored Hat in the center, then back out again towards his own colored Hat space. The first player to return his Hat to its starting space wins.