About
The objective for the Musketeers is to get three of their figures to the Guild. The Guards must get three of their figures to the Castle.
The phasing player rolls a die for how many actions they get. A piece can move one space for one action and may do up to the total rolled in actions. You can also split the total actions over several figures; if a five was rolled you could move two figures two spaces each and another figure one space. Players can also travel thorough the tunnels. Only one figure can be in a space. Each Musketeer piece that enters the guild gives them +1 to their die roll, and likewise, each Guard piece that enters the castle gives them +1 to their die roll.
Figures that are adjacent (not diagonally) can fight. Both roll a die and the high side wins and removes a figure and places it back in their starting area.
The game includes:
-Playing field
-Musketeer figurines 5 pcs
-Guardsmen figurines 5 pcs
-Dice
-Rules
2
Players
50 min
Play Time
N/A
Complexity
7+
Age
Mechanics
Categories
Similar Games
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