Moosehead

BGG Average Rating
7.6
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Players
2-2
Weight
N/A
Playtime
90 min
Age
8+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Doppelkopf for Two From the rules: Object Twenty-three tricks are played each hand; certain cards are worth certain points; the object is to capture the most points. There are bonuses for catching your opponent’s Ace of trump and for winning the last trick with the Jack of Clubs. The Cards The 48 card deck is made from a double pack that has been shortened by removing cards below 9: so each of the four suits contain two each of A K Q J 10 9. In most contracts, the cards rank, from high to low: Trumps: ♥10, ♣Q, ♠Q, ♥Q, ♦Q, ♣J, ♠J, ♥J, ♦J, ♦A, ♦10, ♦K, ♦9 (26 cards) Clubs: ♣A, ♣10, ♣K, ♣9 Spades: ♠A, ♠10, ♠K, ♠9 Hearts: ♥A, ♥K, ♥9 The cards have values: A = 11 10 = 10 K = 4 Q = 3 J = 2 making a total of 240 card points. The basic object of the game is to take more than half of these card points in tricks. The card points are used to determine which team has won the round - they are not the same as game points which are written on the score-sheet as a result of winning or losing.