Cover image of Magus

Magus

2001
Designed by Lloyd Krassner

About

A game of conflict between fantasy armies. The game is played on a 13x13 grid. The square at each corner of the board holds a tower. To win the game you must have an army on all four tower spaces. The players travel around the board recruiting fighting units. Units are recruited by landing on an empty space and drawing a card from the colored card deck (of the five) which correlates to the color of the space. Each card describes a unit by name, Force value, and number of spells. Separate card decks describe for magic spells and artifacts.
2-4
Players
N/A
Complexity

Mechanics

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