Khartoum 1884: Solitaire Siege Game

BGG Average Rating
7.0
community average
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Players
1-1
Weight
1.00/5.00

⚙️ Game Mechanics

How this game works - core systems and player actions

📖 About This Game

It is 1884. General Charles Gordon and the garrison of Khartoum are besieged by the Mahdi’s forces. You command the British defenders inside the city while anxiously awaiting the relief column under General Wolseley. Time, hunger, and enemy assaults press in from all sides. Can you hold out until relief arrives? Khartoum 1884 is a solo game you play as the British against the Mahdist automated BOT forces. The game board (the cover of the journal) shows four Mahdist tracks that advance towards Khartoum. Spaces on the tracks have values that must be overcome to push Mahdist markers back from reaching Khartoum. There is also a British Relief Column track along the Nile River. It has cataracts (falls and rough areas) that must be crossed and defended villages to overcome for the British Relief Column to advance towards Khartoum. At Korti the track splits and provides a choice on which path to take to Khartoum. Khartoum 1884 is a solitaire Journal Game that puts you in command during the Siege of Khartoum in 1884–1885. The cover of your journal is your game board, and inside are the rules, historical notes, and 100 pages for your own writing. Each turn, you’ll defend Khartoum against Mahdist forces closing in along four attack routes, manage scarce supplies, and push the British Relief Column toward the city before it’s too late. —description from the publisher