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High Command: Grand tactical rules for the second World War

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Players
2-2
Weight
2.0

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Where most miniatures rules for the Second World War are low-level tactical, dealing with individual tanks if not individual riflemen, High Command is decisively grand tactical, allowing entire battles, allowing forces consisting of multiple corps to fight it out on a reasonably-sized table over an evening. —user summary