About
"I am the strongest", shouts the witch and chases away the dog. But she didn't count on the mouse - in order to get away from the mouse she has to take to her heels!
The spinning dice swirl around until all players have decided on a figure. But who is chasing away whom? As a reward for guessing right, you get tidbit cards. A guessing game.
—description from the back of the box
The mechanism is similar to rock-paper-scissors. The children must guess what the others might take and take the better one.
—user summary
2-4
Players
15 min
Play Time
N/A
Complexity
5+
Age
Mechanics
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