Harpoon Naval Review 2003

BGG Average Rating
6.9
community average
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Players
2-3
Weight
N/A
Playtime
180 min

⚙️ Game Mechanics

How this game works - core systems and player actions

📖 About This Game

From the Clash of Arms Games web 2003 Harpoon Naval Review contents. Scenarios: * Cuban Connection - US Coast Guard vs. Cuban Navy * One size fits all? - Dutch ASW carrier group vs. Soviet SAG & submarines * Indian Ocean Escort - NATO task group vs. Soviet submarine * Operation Constrictor - Indian submarines vs. escorted MPS-2 * Eastern Exercise - PRC vs. Vietnam * Little Wars: Myanmar and Thailand - Myanmar vs. Thailand * Little Wars: Guyana and Surinam - Guyana vs. Surinam * Send in the Marines! - US Expeditionary Strike Group 1 vs. Iranians Articles: * Street fighter on trial (littoral combat) * Australia's Navy in the 21st century * China's next generation * Keeping the US out of the Gulf * Don't sink this sub! Game related articles: * Variable damage in Harpoon 4 * Weapon mount arcs vs. Directors arcs * Rules and Annex errata * 56 Harpoon Form 10s for several scenarios. * 16 Harpoon Form 20s for several scenarios * Naval counters on the back of the page (need to be cut and mounted)