Greek Naval Warfare

1972
BGG Average Rating
9.0
community average
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Players
2-2
Weight
2.00/5.00
Age
12+

⚙️ Game Mechanics

How this game works - core systems and player actions

📖 About This Game

A set of rules for naval war gaming in the Ancient era published by the London Wargames Section. The author, Ed Smith, is also the designer of the Avalon Hill game, Trireme, which covers the same topic. Equipment Needed: A board Miniature ships Movement cards Average dice (a d6 numbered 2,3,3,4,4,5) Normal dice A deck of playing cards (for optioonal rules) A homemade board (about poster board (22"x28")) consists of 2.5 cm x 2 cm rectangles; each row is offset from the adjacent rows. Turn Sequence: 1. Wind change (optional rule) 2. Hole plugging 3. Write Manoeuvers (this is a British game design) 4. Movement 5. Oar and crew transfers 6. Archery 7. Oar raking results 8. Ramming results 9. Grappling and backwatering 10. Boarding action results 11. Morale The player who returns home with the most vessels (including prizes) is the winner in general. Players may agree on other victory conditions, perhaps within the framework of a campaign.