Cover image of Gleebs and Grues

Gleebs and Grues

2000
Designed by Robert Dudley

About

Absorb your enemy, but don't get eaten by a Grue. An abstract strategy game for Looney pyramids of capture and maneuver. From the Icehousegames.org background: "Battles on the savage gleeb homeworld are fought in deadly arenas. Two groups of gleebs enter, each aiming to absorb the enemy before meeting that grisly fate themselves. Further adding to the excitement are three ravenous grues who have their own plan for the gleebs..." Each player takes 2 colors of pyramids, while the black pyramids represent Grues. On their turn, players move one of their pyramids onto a pyramid of a different color, and then must move a black pyramid, potentially immobilizing or removing pyramids from the game, even their own. The player who controls the most pips worth of pyramids at the end of the game wins. Requires a 4x4 playing board and 1 Treehouse stash: 3 blue pyramids in small, medium, and large 3 red pyramids in small, medium, and large 3 yellow pyramids in small, medium, and large 3 green pyramids in small, medium, and large 3 black pyramids in small, medium, and large for a total of 15 pyramids.
2
Players
10 min
Play Time
N/A
Complexity
14+
Age

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More by Robert Dudley

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