Emissary
2013
BGG Average Rating
6.6
community average
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Players
2-4
Weight
3.00/5.00
Playtime
60 min
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
An intriguing game of territory building and influence
In the distant hinterlands, beyond the well-traveled mountains and forests, unfolds a curious landscape occupied by the denizens of six nomadic tribes These wandering tribes disregard sovereign boundaries, allowing their populations and developments to intertwine, forming a mystifying and ever-changing mosaic of alliances and settlements. Into this confusion are dispatched the Emissaries of the Distant Empires, political agents with a knack for subterfuge. The Emissaries vie for influence among the mingling tribes to solidify their favored status.
In Emissary, players will explore settlements arranged across a “Map” composed of a grid of cards and compete to spread their Influence among the different factions, building up and spending Favor to do so. Locations that are adjacent and share a common faction suit form larger regions, over which players will compete for having the most relative influence. Points are awarded at the end of the game based on how much influence a player has in the largest region of each faction. Alternatively, a player can instantly win by accomplishing two different goal cards.
Designed for the Decktet and 2-4 players