Dungeon Twister: Room P3
2007
BGG Average Rating
7.2
community average
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Players
2-4
Weight
3.00/5.00
Playtime
60 min
Age
11+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Dolmen
(Room P3, Terrain, Goodies 2007)
Dolmens are 3D obstacles.
There are seven squares of Dolmens surrounding the Reflecting Pool and a normal floor square allowing access to the pool.
Reflecting Pool
(P3 Room, Terrain, Goodies 2007)
The Reflecting Pool is magic. Its powers can be cancelled by the Magophage.
A character entering the Reflecting Pool must immediately end his movement.
A character who enters the Reflecting Pool will remain still (he enters into meditation) and cannot carry out any action as if he were wounded (except actions specified below).
A character meditating in the Reflecting Pool has a combat value of 0. The Ghost and Specter can also meditate.
The meditating character (standing in the Reflecting Pool) can for 2 AP activate the rotation gear of any "natural" room. The room turns a 1/4 turn in the direction of the arrow (or the opposite direction for the Mekanork).
A room is considered "natural" if it contains at least one trees or vines.
As of the Lands of Ice expansion, the forested rooms are P3, 29, 30, 31, 32, 33, 34, 35, 36.