Dawn of the Zeds: Postcard Game

BGG Average Rating
4.0
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Players
1-1
Weight
N/A

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

On Each Turn: 1) Roll 2 non-Zed dice. On doubles move National Guard marker one space towards Arrive. If any match a Zed, that die advances. 2) Compare dice to the results chart 3) Spend Action Points (AP = High Die - Low Die) * 1 AP to move Hero one space * 1 AP to Attack adjacent * 1 AP and 1 Ammo to Attack up to 3 spaces You win the game when the National Guard arrives. You lose if a Zed enters town, or your last hero dies.