Dawn of the Zeds: Postcard Game
BGG Average Rating
4.0
community average
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Players
1-1
Weight
N/A
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
On Each Turn:
1) Roll 2 non-Zed dice. On doubles move National Guard marker one space towards Arrive. If any match a Zed, that die advances.
2) Compare dice to the results chart
3) Spend Action Points (AP = High Die - Low Die)
* 1 AP to move Hero one space
* 1 AP to Attack adjacent
* 1 AP and 1 Ammo to Attack up to 3 spaces
You win the game when the National Guard arrives. You lose if a Zed enters town, or your last hero dies.