Crazy Mates Card Game

2008
BGG Average Rating
6.4
community average
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Players
2-4
Weight
N/A
Age
5+

⚙️ Game Mechanics

How this game works - core systems and player actions

🎨 Artists

🏢 Publishers

📖 About This Game

Crazy Eights with a pirate twist! Deal the cards and match numbers and suits. The first player to get rid of all his cards first, wins! It’s simple, but it’s not easy! Lay down a Crazy Nate 8 and you can turn the game to your advantage. Each player plays a card of the same number or suit as the top card in the discard pile. For example, if the top card is a 4 of Scurvy Sam, the player may discard any 4 or any Scurvy Sam. If the player does not have a 4 or a Scurvy Sam, he must pick one card from the draw pile, unless he has a Crazy Nate 8. A player may discard a Crazy Nate 8 and change the suit to any suit of his choosing. The first player to get rid of all of his cards and shout "Shiver me timbers" wins! For a more challenging game you can add variations - for instance, when a 2 is played the next player must play 2 cards and if he can’t, he must draw 2 cards. Variations are listed in the instructions. Components: 48 cards