About
Quests for Antiracism can expand CHARMS: A Game of Insight. Players ask questions, roll and interpret inspiring game pieces, and try to discover the most amazing insights toward antiracism. *Or the game's questions can be used for dialogue, reflection, or writing prompts on your own or with any size group. Includes options for online play!
—description from the publisher
3-8
Players
90 min
Play Time
N/A
Complexity
12+
Age
Categories
More by C. Aaron Kreader
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