Call to Arms

2000
BGG Average Rating
6.3
community average
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Players
2-2
Weight
N/A
Playtime
60 min

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

Call to Arms is the second supplement for Lightning Strike, completing the space-based rules set with provisions for advanced ECM, minefields, unit variants and space stations. In addition to twenty-four new CEGA and Jovian units, vehicles used by the neutral Mercurian Merchant Guild are also presented. Within these covers you will find: Full rules and data cards for fielding the exo-armors, fighters and warships of Jupiter, Earth and Mercury; Advanced rules for new weapons, cargo and low orbit battles; Two full-color counter sheets DP9-318, 32 pages +counters SRP $15.95US/$17.50Can NOTE: Call to Arms is not a stand-alone game. You will need to own Lightning Strike in order to play it. Expands: Lightning Strike