Archipelago
2012
BGG Geek Rating
6.9
BGG Average Rating
7.3
community average
BGG Ranking
#673
all board games
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Giocatori
2-5
Weight
3.74/5.00
Playtime
240 min
Age
14+
⚙️ Meccaniche di gioco
How this game works - core systems and player actions
Maggioranza di area / Influenza
Asta / Offerta
Asta a busta chiusa
Corruzione
Speculazione sulle materie prime
Movimento su griglia
Griglia esagonale
Aggiunta di mappa
Mercato
Plancia modulare
Gioco semi-cooperativo
Attacco diretto
Piazzamento tessere
Commercio
Gioco del traditore
Piazzamento lavoratori
📂 Categorie
🎨 Artisti
📖 About This Game
Tradurre
In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.
But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!
According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.
The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.