Салки в замке (Tag in the Castle)
2025
BGG Average Rating
9.0
community average
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Players
2-5
Weight
N/A
Playtime
30 min
Age
6+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Салки в замке ("Tag in the Castle") is a one-vs-all game set in a magical atmosphere within an ancient castle. One player acts as the Head Familiar, controlling 5 mischievous animal familiars that move through the castle rooms to evade their owners and cause as much chaos as possible. The other players control 4 wizards, striving to catch their pets.
Wizards and the Head Familiar take turns. The Head Familiar always goes first. Then the wizards take a shared turn.
On the Head Familiar’s turn, they must perform 2 actions:
Move a familiar’s figure to an adjacent room (following movement rules).
Draw a prank token from the bag, add it to their reserve, then place one prank from their reserve in the room the familiar moved to.
On the Wizards’ turn, they perform 2 actions:
The players may spend up to 3 movement actions across all 4 wizards. Each wizard may carry 1 or 2 prank tokens.
The wizards attempt to discard prank tokens and catch familiars:
To clear a mess, deliver the prank token to the room marked on it.
To resolve an incident, the two wizards shown on the token must be in that room.
If a familiar is present when discarding a prank, the wizards catch it (remove its figure).
End of game (checked after Wizards’ turn):
Wizards win if only 1 of the 5 familiars remains on the board.
Head Familiar wins if:
5 prank tokens are on the board at the end of the Wizards’ turn, or
No prank tokens remain in the bag or the Head Familiar’s reserve.
--description from the publisher (translated)