Рисумей
2010
BGG Average Rating
6.1
community average
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Players
4-16
Weight
2.00/5.00
Playtime
30 min
Age
10+
⚙️ Game Mechanics
How this game works - core systems and player actions
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🏢 Publishers
📖 About This Game
From publisher:
"Draw-it-if-you-can. A picture is worth a thousand words" is a creative social game which requires players to draw various concepts (ranging from historical figures to abstract ideas) and to guess exactly what was drawn.
Each team receives two stacks of cards – assignment cards and challenge cards. Assignment cards point to one of the five categories of words (or phrases) that are present in the game: objects, actions, names, activities and abstract ideas. Challenge cards are used to either make the game harder or easier. For example, a card may force a player to draw with his/her eyes closed, or it can allow the first letter of the word to be drawn.
Compared to other "drawing" games, Draw-it-if-you-can has a much lower degree of chance. Since players know each other's creative capabilities, they can decide who will draw the abstract concepts and who will have the "hard task" of drawing a chair. Some players will try to simplify their goal by using an according challenge card while others will attempt to earn more points for their team by using other types of cards to make their task more challenging.