Yahtzee
1956
BGG Geek Rating
5.5
based on 17,050 ratings
BGG Average Rating
5.5
community average
BGG Ranking
#27725
all board games
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Players
2-10
Weight
1.17/5.00
Playtime
30 min
Age
6+
⚙️ Game Mechanics
How this game works - core systems and player actions
🎨 Artists
🏢 Publishers
Adam Opel AG
Alga
AMIGO
ASS Altenburger Spielkarten
Blatz
Brimtoy
Challenge Master Game Co Ltd
Copp Clark Publishing Company
Dal Negro
danspil
Dexy Co
Dilemma Games
Diset S. A.
Drechsler
Dujardin
E. S. Lowe Company Inc.
EastPoint
Editrice Giochi
ESC-Toy Ltd
F.X. Schmid
Four Esses
Fun Connection
General Mills
Goldmerk
Gorden Designs
Grow Jogos e Brinquedos
Hasbro
Hayes Specialties Corporation (HSC)
Hearth & Hand with Magnolia
Heye Verlag
HUCH!
Joker
Jumbo
Klee
Korea Boardgames
Kärnan
Lucrum Games
Mandoo Games
MB Giochi
MB Jeux
MB Spellen
MB Spiele
Milton Bradley
Noris Spiele
Palet spil
Papita
Parker Brothers
Peri Spiele
Piatnik
(Public Domain)
Ravensburger
Remember
RIWA Spiele
RUBY-TOYS
Schmidt Spiele
Selecta Spel en Hobby
Super Impulse
Tactic
Teepe Sportverlag
The Op Games
(Unknown)
Waddingtons
Winning Moves Games (USA)
Winning Solutions (WS Game Company)
📖 About This Game
Yahtzee is a classic dice game played with 5 dice. Each player's turn consists of rolling the dice up to 3 times in hope of making 1 of 13 categories. Examples of categories are 3 of a kind, 4 of a kind, straight, full house, etc. Each player tries to fill in a score for each category, but this is not always possible. When all players have entered a score or a zero for all 13 categories, the game ends and total scores are compared.
The traditional (public domain) game Yacht predates the trademarked game, and has slightly different scoring.
There are four basic scoring difference between the tradition game Yacht and Yahtzee. They are: 1) Yacht has no Three of a Kind category, 2) there are no bonuses in Yacht, 3) there are no Joker rules in Yacht, and 4) the Full House category is scored as the sum of the dice. The other scoring rules are identical between the two games.
Travel versions of the game use a device that keeps the dice captured within compartments of a plastic box and allows players to "lock" a particular die between rolls.