Workaholic

2008
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Players
2-4
Weight
N/A
Age
14+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

In Workaholic, players try to get rich at the cost of their opponents; the winner is the player who has out-bought all others. But to do so, you do not only have to found companies, expand them, and sell them again, you also have to be smart, as knowledge tests are built into the game, and a certain number of knowledge markers is necessary for some of the actions. Players move around a track; each track field allows a specific action, such as buy/develop a company, get an event card, pay other companies, secure international presence. Players get knowledge tokens by answering design- and print-related questions; these tokens can buy domain-specific knowledge markers which in turn are needed to develop the companies and give an advantage in buy-out attempts. In one sentence, a cutthroat version of "Monopoly meets Trivial Pursuit". This game was developed in the course of a student's project in the faculty of communication design/printing and media at the Technische Fachhochschule Berlin (now Beuth-Hochschule für Technik, Berlin). The group of authors did the complete development and design work on this game, which included finding sponsors for a professional production. Material Manifest: 1 game board 4 player mats 4 dobbers 55 company puzzle pieces 250 trivia cards 40 event cards 15 company cards 4 country cards 85 knowledge tokens 40 knowledge markers (cubes) 300 banknotes 2 6-sided dice