Cover image of Wizard Roll

Wizard Roll

2016

About

Description from the publisher: Players take turns rolling two custom dice to try to match the pattern on their Spell Card. Each spell card is worth a varying number of points depending upon the difficulty of completion (2-5 points). A magic wand result on a die also allows you to force an opponent to return his runes/elements to the bank, preventing them from completing their Spell Card. First player to seven points wins.
2-6
Players
30 min
Play Time
N/A
Complexity
7+
Age

Mechanics

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