Wallis's complete Voyage Round the World: a new geographical pastime
1796
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Players
2-6
Weight
N/A
Playtime
60 min
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
A double hemisphere map of the world overlaid with a point-to-point track. Players start at Portsmouth (#1) and roll an eight-sided teetotum (dice were heavily taxed in Britain at the time) to move along the track, trying to get to London (#100).
Each space has a description to help the player learn about the place he is visiting, and some have favourable or unfavourable effects.
e.g. #62. Hudson's Bay - the English have several forts. Stay one turn and trade with the natives for beaver and other rich skins and fur."
Like the Game of Goose, there is a 'death' space (Magellan Straights #89) where "the traveller is shipwrecked and loses his chance of the game".
The game was published until at least 1802.