Wallis's complete Voyage Round the World: a new geographical pastime

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Players
2-6
Weight
N/A
Playtime
60 min

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

A double hemisphere map of the world overlaid with a point-to-point track. Players start at Portsmouth (#1) and roll an eight-sided teetotum (dice were heavily taxed in Britain at the time) to move along the track, trying to get to London (#100). Each space has a description to help the player learn about the place he is visiting, and some have favourable or unfavourable effects. e.g. #62. Hudson's Bay - the English have several forts. Stay one turn and trade with the natives for beaver and other rich skins and fur." Like the Game of Goose, there is a 'death' space (Magellan Straights #89) where "the traveller is shipwrecked and loses his chance of the game". The game was published until at least 1802.