Victory At Sea Redux
2016
BGG Average Rating
8.4
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Players
1-4
Weight
2.80/5.00
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Fans of the classic naval wargames War at Sea and Victory in The Pacific have for many years combined the two into an ad hoc simulation of the global naval struggle that was World War II. There were issues, however: a wide variety of house rules, battle resolution that drastically changed depending on the sea area in which it took place, to say nothing of numerous historical "anomalies". Now these two games have been reimagined, re-researched, and recombined into a single seamless contest for either two or four players. This ain't your Daddy's War At Sea.
Can the Royal Navy protect the shipping lanes of Britain's far-flung empire long enough to turn the tide against the U-boats? Or will the Kreigsmarine and Supermarina cut England's merchant marine lifeline? Will the French remain loyal to the Allies, or will they bring to life Churchill's greatest nightmare and fight alongside the Germans? Can the Americans withstand the Japanese onslaught long enough to bring their mushrooming strength to bear? Or will Japan complete its conquests in the Pacific and force the Allies to negotiate for peace?
Among the new features
A movement & combat system consistent over both the Atlantic and Pacific
All ships evaluated uniformly
Redesigned counters
Added sea areas including a completely new Atlantic map
More emphasis on U-Boats
Designed from the start as a single game
New Rules Require New Tactics:
Players employing "classic" strategies may quickly find themselves in trouble. Atlantic Jutland-esque battles are replaced with a tense balancing act: Only patrolling ships can combat U-Boats, but raiding ships are needed to prevent German surface raiders. An IJN pressing the early edge too hard may be met with Atlantic Fleet reinforcements, making a Hawaiian invasion more realistically difficult.