Usagyuuun!!! Coup
2023
BGG Average Rating
6.8
community average
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Players
2-10
Weight
N/A
Playtime
15 min
Age
8+
🏢 Publishers
📖 About This Game
Within the prosperous cities of the Golden Carrot Kingdom do the Usagyuuun and the Nekogyuuun live happily? together. Despite the peace and security of the kingdom, there is a struggle of power secretly going on under the rug. Powerful Usagyuuun and Nekogyuuun are plotting against each other in order to claim all the delicious carrots in the kingdom for themselves. You need to accumulate your carrot wealth and devise cunning plots to get the others out of your way!
In Usagyuuun Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two Carrots and two influence – i.e., two face-down character cards; the fifteen card deck (for 2-6 Player) consists of three copies of five different characters, each with a unique set of powers:
Duke: Take three Carrots from the treasury. Block someone from taking foreign aid.
Assassin: Pay three Carrots and try to assassinate another player's character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two Carrots from another player, or block someone from stealing Carrot from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing Carrots from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
Income: Take one Carrot from the treasury.
Foreign aid: Take two Carrots from the treasury.
Coup: Pay seven Carrots and launch a coup against an opponent, forcing that player to lose an influence. (If you have ten Carrots or more, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question and choose to reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A variant character. The Inquisitor character cards may be used to replace the Ambassador cards.
Inquisitor: Draw one character card from the Court deck and choose whether or not to exchange it with one of your face-down characters. OR Force an opponent to show you one of their character cards (their choice which). If you wish it, you may then force them to draw a new card from the Court deck. They then shuffle the old card into the Court deck. Block someone from stealing coins from you.
—description from the publisher