Train
1981
BGG Average Rating
6.0
community average
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Players
2-4
Weight
N/A
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
The players undertake certain actions to build a railtrack from space S to space Z, while connecting 4 cities in between. The Players draw Action cards. If a player completes an action keeps the card. The game ends when all action cards have been played. The player with the most action cards wins the game.
Additionally to laying tracks (round yellow tokens), the players have to develop the 4 cities by building houses, delivering resources and building bridges over the river.
The materials are transported with one cube, that functions as a helicopter (H), a truck (L) or a ship (S), depending which symbol shows on top. All players use the same cube. If a player can't complete his action in one turn, the next player may use his collected materials as he takes control of the cube. The transport capacity of the cube and it's ability to move over the terrain depends on which vehicle the cube represents at the time. Movement of the cube is like a queen at Chess. Each player has 3 movements per turn. Before each movement the player may change direction and/or the mode of transport.
The tracks are stored at the factory at the middle of the game board. The resources (blue square tokens) are placed on the 3 terrain markers with the neutral side up. They have to be transported to the factory, where they get stored their symbol side up (house, resources, bridge). From three they have to be transported to the 4 cities according to the actions appointed by the action cards.
—user summary