Tiger Wings
2026
BGG Average Rating
8.0
community average
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Players
1-99
Weight
N/A
Playtime
180 min
Age
12+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
The Fighting Wings series of games was designed by J.D. Webster and covers air combat in World War II. The series goes into great detail in attempting to model all aspects of the air war as realistically as possible, which results in a fair amount of complexity. Tiger Wings is a stand-alone game and also an expansion module of tactical air combat in the Far East in WWII between the Japanese and the Allies from 1941 to the end of 1942.
Each of the games focuses on a particular place and time period and includes a large number of scenarios, Aircraft Data Cards (ADCs), and historical background. The aircraft cards and scenarios in Tiger Wings are fully compatible with the rest of the FW series games. The game is played in three dimensions. Aircraft may be in level, climbing or diving flight. Some may be at higher or lower altitudes than others. Players must mentally visualize the vertical altitude relationship between AC but horizontal relationships will be clearly visible on the map. The rules also allow players to recreate important aspects of WW-II tactical air combat beyond simply the technical aspects of the aircraft involved.