Three Kingdoms, modern naval battles

2020
BGG Average Rating
6.3
community average
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Players
1-2
Weight
3.00/5.00
Playtime
240 min
Age
10+

⚙️ Game Mechanics

How this game works - core systems and player actions

🏢 Publishers

📖 About This Game

Japan-China-Korea; Three Kingdoms Modern Naval Battles is a board simulation game that depicts the possible conflict between the Japanese Maritime Self-Defense Force, the Chinese Navy and the Korean Navy that could be fought in 202x. In this simulation, each surface ship/submarine is one unit, and each unit has anti-ship, anti-air, anti-submarine power, and technical level. In addition, wide area anti-air power must be set for Aegis warship. The character of each individual ship and each weapon is reproduced. As a result, various modern naval battles including ship-to-ship, ship-to-air, ship-to-submarine, air-to-submarine, and air-to-air combat are reproduced with a simple game system, enabling you to play a three-dimensional modern naval-air battle. In addition to four introductory scenarios that can be played in a short period of time, a campaign scenario that requires a plan of operations combining surface, submarine, and aircraft units on a wide scale is also included. 198 counters 1 full map Time scale: 16 hours to 3 days (depending on scenario) Unit scale: 1 ship /Several aircrafts Game area: West Japan Sea and East China Sea Scenarios: ・Dokdo ship, sortie! (Introduction scenario: Japan vs Korea) ・Senkaku offshore carrier battle (Introduction scenario: Japan vs China) ・Jeju Island Defense War (Introduction scenario: China vs South Korea) ・Aircraft carrier Izumo (Introduction scenario: Japan vs ?) ・Sakishima Islands Campaign (Main scenario: Japan vs China) (translated and adapted from publisher's Japanese description) Issue game of Game Journal #74.