The Witcher: Path of Destiny – Ronin

BGG Geek Rating
5.5
based on 61 ratings
BGG Average Rating
7.4
community average
BGG Ranking
#16183
all board games
Login to vote on your own rating
Players
1-5
Weight
3.00/5.00
Playtime
90 min
Age
14+

⚙️ Game Mechanics

How this game works - core systems and player actions

🎨 Artists

📖 About This Game

Explore a different take on the world of The Witcher, and discover the rich tradition of Japanese folklore! The Witcher: Path of Destiny: Ronin takes you to this alternative world. It is an independent, stand-alone game based on the Path of Destiny. You will be able to take on the role of 7 characters - Geralt, Yennefer, Ciri, Yaskra, Vesemir, and Triss in a brand-new installment. Geralt, Vesemir, and Ciri will be equipped with katanas, Jaskier will move crowds of geisha with the help of a biwa, and Triss and Yennefer will charm many of samurai on their way. Story cards are replaced by illustrated Round cards. At the end of a round, contrary to the basic version of the game, players earn Victory Points for the symbol they jointly collected less of, and Experience Points for the symbol they collected more of. This new way of scoring forces players to constantly find balance in their tableau. This means they need to make strategic decisions and blend them with constant interaction with their neighbors at the table. The variety of characters, Partnership Tracks, as well as the new large deck of Action cards will make each visit to the Japanese Witcher universe a unique and equally engaging one. In the box, you will find 5 double-sided Partnership Tracks, which are to be placed between the neighboring players. New symbols and effects on Action cards often require neighbors to determine common tactics for playing cards. New effects allow players to climb up on their tracks, gaining additional bonuses together. Another component that enhances the feeling of building relationships are special Character Ability cards. Some effects from the Partnership track allow you to use the special abilities of your companions sitting next to you. Trust your Partners, but focus on achieving your own goals! Ronin offers a competitive mode, but the new expansion puts quite a big emphasis on cooperation. In Ronin, players not only try their best to draft and play cards, but also to cooperate with each neighboring player to get the best shared bonuses. When playing with two players, you will use the help of Automa - an additional player, managed by the game. In solo mode, we will play with two Automa. Automa plays cards and allows players to use cooperation tracks, but does not collect points by itself. In the Solo variant, the player chooses a character, neighboring characters and the difficulty level. The goal of the game is to collect Victory Points and achieve a special Victory Condition. The characters, as well as the difficulty level, give you a huge variability in this variant (hundreds of different starting layouts of the game). —description from the Gamefound campaign