Cover image of The Solomons Campaign

The Solomons Campaign

2008
Designed by Nathan Forney

About

This is a game system aimed at providing a campaign framework for players of General Quarters III and other naval wargames for their Solomon Island games. It is the first part of ODGW's Decision at Sea series. The game determines weather, random events, intelligence reports, etc. for each month-long campaign turn. Scenarios are generated by a decision tree approach rather than map based movement. Air, submarine and surface warfare is included. The initial Battle of Savo Island includes scenario specific rules and can also be played separate from a campaign. The game can be played with or without a referee.
2-6
Players
360 min
Play Time
3.0
Medium-Heavy

Mechanics

Categories

More by Nathan Forney

Similar Games

Reviews

💬
No reviews yet
Be the first to share your thoughts
Esc
Searching...