The Ninth World: A Skillbuilding Game for Numenera
BGG Geek Rating
5.5
based on 157 ratings
BGG Average Rating
6.2
community average
BGG Ranking
#13341
all board games
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Players
1-5
Weight
2.67/5.00
Playtime
60 min
Age
13+
⚙️ Game Mechanics
How this game works - core systems and player actions
📂 Categories
🎨 Artists
Ben Wootten
Brandon Leach
Brenoch Adams
Bruce Brenneise
Brynn Metheney
Christopher West
Chrom
Cory Trego-Erdner
Dreamstime.com
Eric Lofgren
Florian Devos
Giorgio De Michele
Grzegorz Pedrycz
Guido Kuip
Helge C. Balzer
Jacob Atienza
Jason Engle
Joe Slucher
John Peterson
Kieran Yanner
Liz Spain
Luke Green (II)
Mark Bulahao
Matthew Stawicki
Michael Perry
Milivoj Ceran
Nick Russell
Patrick McEvoy
Prosper Tipaldi
Richard Burgess
Roberto Pitturru
Ron Berry
Samuel Araya
Shane Tyree
Skylar Woodies
🏢 Publishers
📖 About This Game
From Lone Shark Games and Monte Cook Games comes The Ninth World: A Skillbuilding Game for Numenera, an epic card game set in the far-future world of Numenera.
The Ninth World is a card game for 1 to 5 players. It can be played competitively, cooperatively, or in solo mode. Each player plays a Nano, Jack, or Glaive. Each character is described with an adjective ("I am a learned..."), noun ("...nano..."), and verb phrase ("...who rides the lightning").
Characters will explore one of the nine kingdoms of The Steadfast—or they may venture into the even stranger lands of the Beyond. Each kingdom is illustrated with a set of five region cards. Over the course of a quick five-round game, the characters will simultaneously explore the starting region on round 1, then continue out to the region on the far reaches of the kingdom. In a standard game of nine rounds, they'll then head back home on the other side of the card.
Each round, characters will choose how much time to spend performing actions with their five skills — scouting the wilderness, tinkering with cyphers and oddities, charming allies, combating creatures, and focusing on skill advancement — and then bid against the other heroes for the choicest cards. Each phase, a character can adventure in the town, where rewards are predictable and creatures not so dangerous. Or they can head out to the wilderness, where strange cyphers have unpredictable powers and the creatures look to bash you into oblivion.
Gameplay is simultaneous and every action is rewarded with victory points. Whoever has the most points at the end is the most legendary adventurer.
In co-op mode, characters can work together to defeat the creatures and garner the relics, but there's a catch: the wilderness is trying to kill the town. Cards flip off the wilderness deck, and the characters have to take them out before the creatures destroy the town locations and the relics and quests make it impossible for them to win. Or a character can go it alone in solo mode, which is like that except no one is there to help.