The Joker Fun House Game
2012
BGG Average Rating
6.0
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Players
2-5
Weight
1.00/5.00
Playtime
10 min
Age
4+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
A Candyland-style game where Batman, Superman, Green Lantern, and Flash try to get to the finish before the Joker gets to his goal. Each character has a different super power to help their side win.
Calling all DC Super Friends. The Joker is up to his usual tricks, and he must be stopped! Superman, Batman, Green Lantern and The Flash team up, calling on their special powers X-ray vision, the Batarang, force fields and lightning speed to dodge The Joker's gags and stop him in his tracks before he reaches the getaway car. The Fun House game board is packed with preschool play power: a wacky rolling ball, secret messages, and a launching Batarang will draw young super heroes into the action!