Tableland

1988
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Players
2-4
Weight
1.00/5.00
Age
6+

⚙️ Game Mechanics

How this game works - core systems and player actions

🎨 Artists

🏢 Publishers

📖 About This Game

Learning 'times' tables is dull but necessary. Tableland makes it fun. Tableland is a unique game devised by Professor Dexter Dunphy of the University of N.S.W. to help his own children enjoy learning their tables. For ages 6 to 10. In turn, each player rolls a die and moves their token around the board. At crossroads the player can decide for themselves which track to take. If the player lands on a Multiplication space, the player has to give the correct answer or go back to where their have come from. If another player thinks the answer given is wrong, they may 'challenge'. If the challenger is correct they will gain bonus spaces. If a player lands on a purple space they will receive some advantage; if the player lands on a red space they will receive a disadvantage. First player to the finish space wins. —user summary