Sexism
1971
BGG Average Rating
10.0
community average
Login to vote on your own rating
Players
2-6
Weight
1.00/5.00
Age
17+
⚙️ Game Mechanics
How this game works - core systems and player actions
📂 Categories
🎨 Artists
🏢 Publishers
📖 About This Game
Your goal in Sexism is to move from the doll house to the White House, with the first player to cross the finish line winning. What you win, however, depends on your gender and whether you proceed to the "Man's Goal" or the "Woman's Goal". If you win as a woman, the game instructs others that "You are now a person and must be treated as such for 24 hours"; if a man, you receive a cartoon of a large thumb pushing a woman down and a declaration that "Congratulations, you've won — or have you?"
Gameplay consists mostly of drawing cards, reading the text on them (e.g., "You're all for women's liberation, but nobody's going to catch YOU going to a woman doctor. Go back one step."), then moving forward or backward as dictated. Some cards require the active player to act out a role, then others guess who or what the player was trying to be.
The game rules suggest playing as the opposite gender "because this can cause some hilarious role-playing situations".