Seven Kingdoms

BGG Average Rating
10.0
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Players
1-4
Weight
N/A
Playtime
60 min
Age
10+

⚙️ Game Mechanics

How this game works - core systems and player actions

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📖 About This Game

Seven Kingdoms is a fast and deep board game where four powerful factions battle it out for control of the Kingdom. Using the five most influential characters you can bribe, dispense Papal favors, start riots and wars and fight to conquer control of the regions. Be careful not to leave the provinces unguarded or the invaders will take advantage of it. Each player will be able to do only one action from those available and must be particularly careful which one to do because at the end of the turn the characters on the map will perform an automatic passive action that will radically change the balance in the game. It is a game with ZERO luck, only the most skilled will be the winner at the end of the game. Each game turn has three phases: Player action phase Characters Passive action phase End Turn phase. Starting with the first player and then clockwise each player can only do ONE action among the available characters. The action can be Normal or Enhanced, the enhanced action can only be performed if the player who intends to perform it has a Pope’s Favor which must be discarded immediately. Characters must take the action ONLY after moving Once a character has been chosen, he can no longer be chosen for that turn, the only exception being the army for whom two actions can be performed, one for the infantry and the other for the chivalry. after all players have chosen their character and taken the relevant action, all passive actions of the characters are resolved. finally in the final phase of the turn, the effects of the war are applied, it is checked whether the game is over and finally the invader's move is made. Character actions (simplified) The king Basic action: place two of your own cubes and one of an opponent's Advanced Action: Place two of your own cubes Passive action: the player with the majority chooses the first player The Pope Basic Action: Place a Papal Influence Advanced Action: square papal influence and a bishop Passive action: the player with the majority obtains a papal favor The Merchant Basic action: Place a cube in the market Advanced Action: Place two cubes in the market Passive action: increases the economic value of a region The spy Basic action: Swap two cubes Advanced Action: swap places of two cubes also in the market or between Governors Passive action: places an invader cube The army Basic action: Converts an invader into its own cube Advanced Action: Convert two invaders into two of your own cubes Passive action: fights a war