Sahipkıran: Sword & Shield
2025
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Players
2-2
Weight
N/A
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Sahipkıran is a fast and easy-to-learn, mini-agnostic tabletop wargame which you can use your miniature figures to fight battles with. It helps you create your own stories and reenact thrilling battles on the tabletop.
Two Ages of War, One Ruleset, Sahipkıran allows you to play two different eras with a single, core rule set:
Sahipkıran: Sword & Shield: Reenact medieval battles where swords, arrows, and armor clash.
Sahipkıran: Cannon & Rifle: Discover the power of gunpowder and command riflemen and artillery units from the 19th and 20th centuries.
Both rule sets are in English and are available for free.
Features:
Open architecture: allows you to use and assign point value to any minis you might have.
Rules-lite: Easy to learn rules; the core rules are about 15 pages, that's it!
Scenario generator: Includes an introductory scenario as well as additional scenarios to help you get to gaming quickly.
Battlefield generator: If you're not sure what terrain features to place; the quick table is ready to help.
Campaign rules: Gain experience, loot, and glory in connected battles, become a veteran.
Army lists: From Sumerians to WW2 Germany, Sahipkıran got you covered.
Free: You are free to share, adapt, etc. (CC BY-NC-SA 4.0)
TURN SEQUENCE
1- PRIORITY Phase
Both parties roll a die to decide who will have the priority.
2- MOVEMENT Phase
Both parties move their figures. First, the party with the priority moves any figures of themselves they like. Once it is over, the other party moves their figures.
3- MISSILE Phase
Parties shoot using the figures with a missile weapon. Similarly, the party with the priority shoots using any figures of themselves they like. Once it is over, the other party shoots.
4- MELEE Phase
Both parties fight in hand-to-hand combat simultaneously. The
party with priority, decides the order in which fights are resolved.
5- MORALE Phase
Starting with the party with priority, parties may attempt to rally their pinned figures
This turn sequence is repeated until one party yields, is
eliminated, or the designated objective is achieved.
—description from the publisher