S.E.A.R.C.H.
2012
BGG Average Rating
7.0
community average
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Players
2-5
Weight
2.00/5.00
Playtime
45 min
Age
12+
⚙️ Game Mechanics
How this game works - core systems and player actions
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📖 About This Game
Synergic Entropy and Ramifying Closed Hour
User summary
A Japanese indie card game simulating the "endless day loop" fiction genre. Game is played on a 6 card wide and 5 cards high "timeline", and players take turns inserting cards on the timeline by pushing the other cards around. Pushing certain cards activate special powers, pushing others causes other effects. The goal is to finish each "day" with as many of your own character's event cards ending up beside other cards of the same colour.
Each round begins with players selecting one of their character's events to add to the time deck, from which cards are drawn to form the timeline. But beware of the time-eating girl Fragment, who will not only eat cards, but cause time implosions that end the day prematurely.
The player with the most points after six "days" wins.