Rules for Wargaming
1971
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Players
2-2
Weight
N/A
Age
10+
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📖 About This Game
Basic war-game rules on different topics:
English civil war
Marlborough's Wars
Napoleonic Warfare
American Civil War
Mechanized Warfare
18th century naval Warfare
Modern Naval Warfare
Air warfare 1914-1918
Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged, certain reactions will occur. A low-morale unit that has taken a fair number of casualties that is charged by double their number will always retreat, for example.