Red Leaf University
Not Rated
No ratings yet
Login to vote
Players
1-4
Weight
N/A
Playtime
90 min
Age
12+
⚙️ Game Mechanics
How this game works - core systems and player actions
📂 Categories
🎨 Artists
🏢 Publishers
📖 About This Game
Red Leaf University, revolves around young woodland critters who have enrolled to become the best in their class. Players take on the role of running a student association, where their main objective is to support their members in mastering new skills, participating in campus life, and impressing the Masters. The ultimate goal is for a player's students to become a Valedictorian at Red Leaf University.
The core gameplay involves players sending one of their available student tokens to an action space on a Campus board to perform an action. Players take turns clockwise until all students have been placed. If a player places a student on an already occupied space, they must pay one Varsity Patch per student already on that space. Students can be trained to higher levels (Level 1, 2, 3, or Master), which allows them to perform more advanced actions. Masters are a special type of student that never have to pay Varsity Patches to occupy an action space.
The game is played over five rounds, with the end of each round occurring when all players have placed their available student tokens. At the end of a round, players take back their student tokens, and a new first player is determined. The game's duration is tied to the Building cards; once there are no more Building cards to replenish the Quadrangle board, the fifth and final round ends, triggering end-game scoring.
The primary goal of the game is to earn the most Graduation Points. Points are earned through various actions throughout the game, and final scores are tallied at the end. The player with the highest total of Graduation Points is the winner.
—description from the publisher