Railway Clash
2002
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Players
2-6
Weight
N/A
Playtime
120 min
Age
8+
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
Compete to become the most successful luxury railway owner! To win, you must be part railway operator and part saboteur, using fiendish tactics to delay or destroy rival railways. In the luxury railway wars, there is only one rule: â©No mercy!
Summary
Build the longest and most profitable train. Sabotage your opponents as they try to do the same.â© Earn revenue by coupling (making card combos) to yield higher profits while taking advantage of Sabotage cards and station modifiers. End-of-game bonuses for five category cars and longest trains. Some cars have mini-games (like slots in the casino or the comedy clubs).
Nail-biting Finishes
Constant creation and destruction/modification of trains as players compete means it’s difficult for one player to get too far ahead. This creates a natural balance where every player can compete to the end. There's always a chance for a dramatic underdog victory.
Object of the Game
Reach the end of the luxury train tour with the most money.