Cover image of Pile Up

Pile Up

2014
Designed by Rey Alicea

About

2-player 8x8 board 20 stackable pieces, 10 black and 10 white each set numbered from 1-10 Play Board starts out empty One player is black the other white. Black starts, turns alternate. On a turn, a friendly piece may move or jump in a straight line orthogonally or diagonally across any number of empty spaces and over any number of friendly or enemy pieces so long as the face value of the moving/jumping piece is greater than the pieces being jumped. The jumping piece at the end of a jump must either land on an empty space just after the jumped piece(s) or end a jump by landing on top of an enemy piece already on the board. If a player can capture on a turn he must. Once a stack of three or more pieces is created, it is off limits, no further pieces may be stacked on them. A stack cannot be split or moved. The top piece on a stack designates who has control of that stack. The game ends when a player manages to stack all of his pieces or is reduced to a single piece. Object A winner is determined by adding the face values of all the pieces within all the stacks controlled by each of the players. The player with the highest score wins.
2
Players
25 min
Play Time
N/A
Complexity
10+
Age

Mechanics

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