Perpetual Commotion
2003
BGG Geek Rating
5.6
based on 188 ratings
BGG Average Rating
6.3
community average
BGG Ranking
#12348
all board games
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Players
2-6
Weight
1.11/5.00
Playtime
45 min
Age
13+
⚙️ Game Mechanics
How this game works - core systems and player actions
🏢 Publishers
📖 About This Game
Inâ¯Perpetualâ¯Commotion, each player has their own deck of colorâcoded cards and races everyone else to play them into shared piles at the table’s center—no turns, just nonâstop action. You begin by dealing yourself five cards faceâup (your “Front Five”) and stacking thirteen more faceâdown (your “Feeders”) beside them. The rest become your draw pile, called “Playmakers.”
When someone shouts “Go!”, everyone slaps down any playable card onto one of the central piles—each pile starts with a wild “Start” card, then builds from 2 up to 12 in its color before ending with a “Stop.” Each time you empty a spot in your Front Five, you refill it from your Feeders. When you can’t play from your Front Five you turn over three cards from your Playmakers, looking only at the top card, and keep cycling through until you find something to play.
As soon as you discard your last Feeder, you call “Out!” to freeze the round. Then comes scoring: you earn one point for every card you placed in the center but lose two points for each card still in your Feeders—and you receive a small bonus for being first “Out!” After the first round, that bonus changes each time based on an eightâsided die: sometimes you gain extra points, sometimes you even double your round total, and on rare rolls you suffer a “Perpetual Demotion,” losing points instead.
Keep the chaos going round after round; the first to reach 150â¯points wins the commotion!
Expanded by:
Perpetual Commotion Black & White Edition Cards
Perpetual Commotion Silver & Gold Edition Cards